Trial Program Guide

WORD DEMONS

Set B, Disk 1

Complete Program: 3 sets: 2 disks per set
Set A: for the below level to average student
Set B: for the average student
Set C: for the good to excellent student

3.5 IBM compatible - 386 or later models 
(use VGA display; mouse optional)

Designed for students in grades six and up at different levels of 
proficiency in English usage, the program can be used as well by intermediate 
and advanced ESL students.

Each disk contains many Word Demons, or topics. The program helps 
students recognize commonly confused and misused words. Sentences 
contain up to four highlighted choices, one of which may be identified 
as a Word Demon, such as a near "sound alike", a commonly misused word, 
or a word with multiple meanings. Each lesson is self-directing.

NOTE: The program includes a game and an individual Demon drill. We 
recommend that students play the game first so that the teacher can identify 
those Demons that present problems to the student. The Record Management 
program will show the number of times the student has played each Demon. The 
drill may then be used for extra help for those students who need it. For 
the school version of the program there is a hide/show feature that permits 
teachers to activate or deactivate the Customized Drill. 

OVERVIEW

Each Word Demons disk provides practice at a different level of difficulty.

The program consists of six disks with twelve Word Demons, or topics per 
disk. Commonly misused words or phrases are highlighted in each sentence. 
Set A texts provide two highlighted words or phrases per sentence; 
Set B, three highlighted words or phrases; Set C, three or four highlighted 
words or phrases. All texts also include a "No Error" option.

MOUSE OPTION

At the prompt type HELLO to begin the program. You may use the mouse 
as soon as the first exercise appears on the screen.

PROGRAM DESCRIPTION

The student is asked to use the mouse or Tab key to select a highlighted, 
incorrect word or phrase in a sentence, or to choose the "No Error" option 
if the sentence is correct. After the student responds s/he is shown the 
correct sentence and is given the grammatical reason(s) for the correct 
answer. If the student answers correctly, s/he receives a congratulatory 
word or graphic reward. 

After logging in his/her name the student is offered two options: 
1. Play a round of Demons (game). 2. Work on a customized drill.

Demon Game: The Demons are presented to the student in the same order in 
which they are listed in the program guide. In each round, the student 
is given twelve sentences which cover the material for four Demons. There 
are three randomly selected sentences per Demon. To master a Demon, the 
student must choose the correct answer for all three sentences in the round. 
Until the student gets the three sentences correct, s/he will continue to 
receive sentences for that Demon in subsequent rounds.

For the final round, if fewer than four Demons remain unmastered in 
the game, the round will include only those Demons still unmastered.

PROGRAM HELP FEATURES

The program provides three help features. First, the sentence appears 
in its correct form, regardless of the student's answer. Second, 
the computer gives the grammatical reason(s) for the correct answer. 
The third feature, the individual Demon drill, gives the student the 
opportunity to focus on specific troublesome Demons. From the drill 
menu, the student may choose up to four Demons to work on per round. 
There are three sentences for each Demon. A star next to a Demon on 
the menu indicates that the student has mastered that Demon. Starred 
Demons may be chosen for additional drill.

SCORING

Scores for mastered Demons in the game and drill are recorded. When 
a Demon is mastered in the game it is starred on the customized drill 
menu and will not reappear in the game. Starred Demons may be chosen 
for additional drill. However, if the student does not remaster the 
Demon the star is removed and the Demon reappears in the game.

Students may choose to exit the program at any time during a round. 
Even if the round is not completed, a Demon is scored as "mastered" 
if the sudent's answers are correct for that Demon's three 
sentences.

If a student masters all Demons and chooses to play again, the record 
manager will add "M" for "mastered", after the student's last name. 
The student's name will then appear again for subsequent rounds.

RECORD MANAGEMENT

To see student records, run RECORD from the directory, or press [CONTROL]T 
while at the title screen of the disk.

This version saves records for only two students. A third name will 
automatically replace a previously entered name. (The single user 
School version saves records for as many students as disk space allows. The 
Network version saves records for 1,000 students.)

The records can go to the screen or the printer. You may see the records 
of the entire class, or choose an individual student's scores. 
If you choose to look at the scores of the entire class, you may have 
them displayed in alphabetical order or from highest to lowest.

Use the following keys to make your selections:

ALT:Allows you to choose items in the Top Menu: (1)Order (2)View (3)Select 
(4)Print (5)Delete (6)Exit. In each of the first three options, you 
will have the choice of selecting records from the Pull Down Menu 
by name, date, skills mastered, or class code.

TAB:Changes the category of information that is displayed in a fixed 
cycle, e.g., from students' names, to last dates played, to highest 
mastered skill levels, to class codes, to a student's entire 
record and then back again to the students' names.

ENTER:Selects or deselects any piece of information on which the cursor 
is placed. Selected items can be viewed, printed, or deleted as a 
group. They appear on the screen highlighted in red.

ERROR FIX

If the program runs but does not keep student records properly, or 
if some streaks appear in the Demon graphics, access the RECORD program 
and delete all records.

VIEWER (printer required)

To reach the Viewer, access GD-PRINT from the directory. This allows 
you to send to the printer all Demons and the explanations of why 
they are correct. Please note that a "Message Code" will appear on the 
print-out. It is used only for internal programming purposes and does 
not affect operation of the program.

WORD DEMONS

Set A, Disk 1 (for below level to average students)

 1. Their, there, they're 
 2. For, four
 3. In, into
 4. Lend, borrow
 5. Its, it's
 6. Cease, seize
 7. Later, latter
 8. Teach, learn
 9. Cent, scent, sent
10. Let, leave
11. Allowed, aloud
12. Many, much
 
 Set A, Disk 2 (for below level to average students)

 1. With, width
 2. Accept, except
 3. Minor, miner
 4. Altar, alter
 5. Bored, board
 6. Principal, principle
 7. Advise, advice
 8. Preceded, proceeded
 9. Capital, capitol
10. Shown, shone
11. Really is adverb, real is adjective
12. Presents, presence

Set B, Disk 1 (for average students) 

 1. Already, all ready
 2. Conscious, conscience
 3. Troop, troupe 
 4. Prey, pray
 5. Forth, fourth
 6. Among, between
 7. Human, humane
 8. Access, excess
 9. Stationary, stationery
10. Course, coarse
11. Who's, whose
12. Less, fewer

Set B, Disk 2 (for average students)

 1. Desert, dessert
 2. Anxious, eager
 3. Patience, patients
 4. Annoy, aggravate
 5. Pour, pore
 6. Dissent, descent
 7. Each other, one another
 8. Prosecute, persecute
 9. Affect, effect
10. Likely, liable
11. Adopt, adapt
12. Dual, duel

Set C, Disk 1 (for good and excellent students) 

 1. Prescribe, proscribe
 2. Canvas, canvass
 3. Imply, infer
 4. Sculpture, sculptor
 5. Compliment, complement
 6. Allusion, illusion
 7. Altogether, all together
 8. Loath, loathe
 9. Amount, number
10. Flair, flare
11. Cite, sight, site
12. Emigrate, immigrate

Set C, Disk 2 (for good and excellent students) 

 1. Ingenious, ingenuous
 2. Continual, continuous
 3. Counsel, council, consul
 4. Guerrilla, gorilla
 5. Differ, defer
 6. Formerly, formally
 7. Wrapped, rapped, rapt
 8. Discreet, discrete
 9. Disinterested, uninterested
10. Hanged, hung
11. Carrot, caret, carat
12. Incredible, incredulous

Copyright 1992-1994 Merit Audio Visual
All rights reserved GTD
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We hope you enjoy previewing WORD DEMONS. The School version of the 
program contains the following:

1. Six data disks

2. A print option that allows you to see all Demons and the 
   explanations for why they are correct

3. Record management for as many students as disk space allows

4. A hide/show feature for the Customized Drill

5. A teacher's guide

Merit offers a full range of educational software for writing, reading, 
grammar, vocabulary, ESL, and math. Merit also offers networking for 
Novell and other LAN, and licensing. School or Institutional Purchase 
Orders accepted.

We will be happy to answer any questions you might have.

MERIT AUDIO VISUAL

(800) 753-6488     (212) 675-8567     FAX: (212) 675-8607

Call us Monday through Friday between 8:00 AM and 5:00 PM Eastern Time. 
Or write MERIT AUDIO VISUAL, 132 W. 21 Street, New York, NY 10011 
for free software catalog.



